﻿using System;
using System.Runtime.Serialization;

namespace Unity.Commons.Client.Exceptions
{
    [Serializable]
    class PropertyConfigurationException : UnityClientException
    {
        public PropertyConfigurationException()
            : base()
        { }

        public PropertyConfigurationException(string message)
            : base(message)
        { }

        protected PropertyConfigurationException(SerializationInfo info, StreamingContext context)
            : base(info, context)
        { }
    }
}
